samedi 15 décembre 2012

Patch Notes 06/12


New Weapons :

.We’ve opened up the armory and are ready to issue a selection of new hardware. This state of the art weaponry can help you ensure dominance on the field of battle.
For our Infiltrators, prove the age old principle “One shot. One kill” with these brand new sniper rifles.
.The New Conglomerate Longshot
.The Terran Republic RAMS .50M
.Vanu Sovereignty Parallax all provide exceptionally fast projectiles but a slower bolt action fire rate and reload time.

.We also have additional gear to provide our Light Assault and Engineers to ensure survivability and lethality:
.New Conglomerate Razor GD-23 – This carbine is the sharpshooters dream with extremely high accuracy and greater effectiveness at long range.
.Terran Republic LC3 Jaguar – Perfect in close quarters battle, the Jaguar provides accurate hip fire and the high mobility you need to clear a room.
.Vanu Sovereignty Serpent – The Serpent is the perfect fit for those want to lay down suppression fire. It boasts the fastest firing rate of the Vanu Sovereignty carbines.



Other changes :

.Reduced effectiveness of Composite Armor against small arms fire
.Tank Mines now require you deploy versus throw them. There is a restriction preventing them from being placed too close together. The current range is farther than the team would like and will be adjusted.
.The following changes have been made to the M60 Bulldog
.Magazine size has been reduced to 4.
.Size certifications provide one round each rank.
.Projectile speed has been increased.
.Direct Hit damage has been increased.

Patch Notes 12/12

General :

.Horns are now available for the Sunderer and Flash! Check the Depot under Vehicle Gear.
.New weaponry is currently being issued to all three empires. If you are looking for a new light machine gun or assault rifle, head to the Depot and check them out.
.A number of changes have been made to Vehicle and Aircraft weaponry. Please see the Vehicle notes below.
.Fixed a few crash bugs and provided some optimizations to improve gameplay.
.Players may now make multiple characters on the same server.



Notable Bugfixes :

.The NS-11 Platinum should now properly unlock medals.
.The Facebook Promotional Weapons should now properly unlock medals.
.Players should no longer be able to spot enemies without a line of sight.
.The Gauss Compact S will now provide players the ability to aim down sights and strafe more accurately.
.Destroying enemy terminals will no longer provide a Kill stat.
.The Light Assault Jumpjet will no longer break if you run into terrain while in flight.
.When holding down push to talk it should no longer become "stuck" when released.
.The NS-11 will now have a sound indicating it is being reloaded.
.Spawning a vehicle in the warpgate will no longer cause players to fall through the world.
.The TX2 Emperor should now provide the correct damage level to targets.



Vehicles :

.The tail gun on the Liberator is now located on the back of the tail wing and not underneath it. This provides a greater coverage for all tail gun variants.

.Aircraft and Phalanx Turret resistance to the following weapons has been reduced:
M40 Fury
C75 Viper
L105 Zephyr
G30 Vulcan
M60 Bulldog
Personal Defense Weapons (on light aircraft only)
.Sunderer resistance to heavy machine guns has been increased.
.All Flak damage has been increased by 5%.
.The Composite Armor tooltip has been adjusted to be more accurate.



Infantry Weaponry :


New Weapons :

.The NS Decimator rocket launcher is now available to all empires.

.Terran Republic:
The TAR will provide the best hip fire of this empires assault rifles.
The T32 Bull will provide an adaptable solution to long or short range combat but has a slow reload.

.New Conglomerate:
The Carnage BR is now available. This medium-fast fire rate assault rifle has good hip fire and range limiting recoil.
The Anchor light machine gunprovided good mobility and a 45 round magazine.

.Vanu Sovereignty:
The Corvus assault rifle has a slow rate of fire but compensates with deadly accuracy.
The Ursa light machine gun will provide a slightly lower rate of fire but extreme accurate fire.



General Weaponry :

.Tank mines can now once again be deployed by throwing them reverting the change made last week.
.Lock on Rocket Launchers will no longer fire without a lock on. RAGE
.Extended ammunition attachments will no longer provide more ammunition capability than intended. They all will now provide 4 more rounds.
.A small increase in movement accuracy with iron sights was made on on slower assault rifles, carbines, and light machine guns.
.A small decrease in movement accuracy was made with the 40 round assault rifles and carbines.
.The NC Gauss and Gauss S now have increased projectile speed.
.The Cycler TRV now has reduced hip fire accuracy.
.The Razor GD-23 now has reduced recoil for the first shot.
.The TR CARV and CARV S now have increased equip time.
.The LA80 projectile speed has been reduced to put it in line with the other empire sniper rifles.



Vehicle Weaponry :

.Aircraft :

.M20 Drake : Previously the M20 Basilisk, this weapon has increased top end damage. It also has a longer range before damage fall off occurs.

.M60-A Bulldog : Previously the M60 Bulldog, this aircraft weapon has had the following changes:

Magazine size has been reduced from 10 to 6.
Magazine size certifications now 1 round per rank increase.
Projectile speed has been increased
Direct hit damage has been increased
Splash damage will no longer damage heavy armor.
The M60-A has a faster projectile than its ground based variant the M-60G.

.A30 Walker : This is now the air variant of the Walker weapon system.

The reticule and first person tracer have been changed to make them easier to see.
Projectile speed is slower but drop has been reduced.
Damage has been increased overall.

.Light Aircraft Rocketpods :

Blast radius in which maximum damage occurs has been reduced. This does not change the size of the blast radius.
Damage against Sunderers and Aircraft have been reduced.
Significantly reduced damage against Phalanx turrets.

.Liberator AP30 Shredder :

Damage has been increased at close ranges.
Magazine size has been increased to 50.

.Reaver Air Hammer :

The projectile spread has been tightened up.
Damage per projectile has been increased.
Damage fall off will occur at a further distance.



Ground Weaponry :

.The Lightning Skyguard Turret has increased projectile speed and it's reticule has been adjusted to use the Terran Republic Burster MAX reticule.

.C75 Viper :

Direct hit damage increased
Increased maximum blast radius damage

.M40 Fury :

Reduced damage against heavy armor.
Upped direct hit damage and blast damage.

.Anti-Personnel Phalanx Turret :

Cone of Fire tightened up a bit
Slight adjustments to heat. Will cool off a bit faster and take a little bit longer to overheat.
Pushed out range where projectiles start to lose damage significantly.



World :

.The main shields at Tech Plants are now operated by two generators in the outlying buildings. These shields now have icons that display the status of the generators.
.Frosbite Harbor Spawn Room now has a pain field.
.The grav pads at the Dahaka Amp Station western forward spawn are now functional.
.Players are no longer able to spawn at Sungrey Amp Station when the SCU has been destroyed.
.Enemy projectiles will no longer go through the Biolab Gate Shields.
.Players still in a vehicle once the pilot has logged off will no longer disconnect.
.The Phalanx Turret has increased projectile speed and it's reticule has been adjusted to use the MAX burster reticule.


UI :

.The Regen benefit of a Biolab will now display on the Tab scoreboard.
.All Heavy Assault ability items are now using unique icons.
.Platoons should now longer state they are “full” when all squads have squad leaders and there is still room for more members.
.SAS-R and Impetus optics will now display a description when hovering over with a mouse.
.The TS4 Haymaker and FA1 Barrage now have a tooltip when mousing over the progress bar.
.Moving a player to another squad will no longer boot them from a Squad/Platoon locked vehicle.
.Players removed from a Squad or Platoon channel will no longer be able to use that channel.
.Unoccupied Phalanx Turrets should now display “Press [E] to Enter” messaging.



Visual :

.The NS-11 Platinum and Ns-11A rifles are no longer the same color.
.The Sunderer Smoke Screen will no longer hide decals.
.Lightning Hood Ornaments will no longer be placed on top of decals.
.New Conglomerate African Forest Weapon Camo no longer displays Vanu Sovereignty coloring.
.A MAX unit will no longer appear to float while descending on a Grav Pad.
.Purchased Weapon Camo will no longer be cleared when a weapon trial ends.
.The Engineering Repair tool is now black.
.Main Battle Tank and Lightning armor should no longer cover decals.
.The Lasher magazine will now reload and no longer “floats” if the player is sprinting.
.The NC Gauss Compact S Underbarrel weapons will now show a reloading animation correctly.
.A player will no longer siplay headless and frozen in a riding pose when killed on a Quad.

vendredi 14 décembre 2012

Vanguard - Certifications




Vanguard Acquire Timer Reduction
Reduces the timer for acquiring vanguard

Rank 1 : -90sec - Cost 1
Rank 2 : -180sec - Cost 10
Rank 3 : -270sec - Cost 30
Rank 4 : -360sec - Cost 50
Rank 5 : -450sec - Cost 100
Rank 6 : -540sec - Cost 150
Rank 7 : -630sec - Cost 200
Rank 8 : -720sec - Cost 400
Rank 9 : -810sec - Cost 500
Rank 10 : -900sec - Cost 1000



Vanguard Shield
Absorbing damage

Rank 1 : absorbing damage during 5sec (reuse 60sec) - Cost 100
Rank 2 : absorbing damage during 6sec (reuse 55sec) - Cost 200
Rank 3 : absorbing damage during 7sec (reuse 50sec) - Cost 500
Rank 4 : absorbing damage during 8sec (reuse 45sec) - Cost 1000


IR Smoke
Create a smoke sreeen around the vehicle that make prevents lock-on for 6sec

Rank 1 : reusetime 30sec - Cost 50
Rank 2 : reusetime 25sec - Cost 100
Rank 3 : reusetime 20sec - Cost 200
Rank 4 : reusetime 15sec - Cost 500


Proximity Radar
Hostiles near the vehicle are revealed on the minimap

Rank 1 : range 20m - Cost 100
Rank 2 : range 30m - Cost 200
Rank 3 : range 40m - Cost 400
Rank 4 : range 50m - Cost 500


Fire Supresion System
Nanite repair a critically damaged vehicle (no effect if not critically damaged)

Rank 1 : activated once every 40sec - Cost 30
Rank 2 : activated once every 35sec - Cost 50
Rank 3 : activated once every 30sec - Cost 100
Rank 4 : activated once every 25sec - Cost 200



Nanite Auto Repair System
Nanite repair damage over time as long as the vehicle not taken damage

Rank 1 : +1% every 5sec (damage disables for 15sec) - Cost 30
Rank 2 : +1.38% every 5sec (damage disables for 14sec) - Cost 50
Rank 3 : +1.75% every 5sec (damage disables for 13sec) - Cost 100
Rank 4 : +2.13% every 5sec (damage disables for 12sec) - Cost 200
Rank 5 : +2.5% every 5sec (damage disables for 11sec) - Cost 500


Vehicle Stealth
Increases the time for seeking weapons to establish a lock

Rank 1 : +0.25sec to lock-on - Cost 30
Rank 2 : +0.5sec to lock-on - Cost 100
Rank 3 : +0.75sec to lock-on - Cost 200
Rank 4 : +1sec to lock-on - Cost 1000


Mine Guard
Damage from impact striking the chassis below the vehicle will be reduced

Rank 1 : -25% damage - Cost 30
Rank 2 : -37% damage - Cost 50
Rank 3 : -50% damage - Cost 100
Rank 4 : -62% damage - Cost 150


Reinforced Front Armor
Damage from impact striking the front are reduced by 5%

Rank 1 :  - Cost 100


Reinforced Side Armor
Damage from impact striking the sides reduce by 10%

Rank 1 :  - Cost 100


Reinforced Top Armor
Damage from impact striking the top are reduced by 10%

Rank 1 :  - Cost 100



Rival Combat Chassis
Improves vanguard ability : rotation speed, brake power, reverse speed

Rank 1 : improve ability - Cost 100
Rank 2 : more effective - Cost 200
Rank 3 : more effective - Cost 400


Racer High Speed Chassis
Improves the top speed and acceleration

Rank 1 : improve speed  - Cost 100
Rank 2 : more effective - Cost 200
Rank 3 : more effective - Cost 400

Lightning - Certifications




Lightning Acquire Timer Reduction
Reduces the timer for acquiring lightning

Rank 1 : -60sec - Cost 1
Rank 2 : -120sec - Cost 10
Rank 3 : -180sec - Cost 30
Rank 4 : -240sec - Cost 50
Rank 5 : -300sec - Cost 100
Rank 6 : -360sec - Cost 150
Rank 7 : -420sec - Cost 200
Rank 8 : -480sec - Cost 400
Rank 9 : -540sec - Cost 500
Rank 10 : -600sec - Cost 1000



IR Smoke
Create a smoke sreeen around the vehicle that make prevents lock-on for 6sec

Rank 1 : reusetime 30sec - Cost 50
Rank 2 : reusetime 25sec - Cost 100
Rank 3 : reusetime 20sec - Cost 200
Rank 4 : reusetime 15sec - Cost 500


Proximity Radar
Hostiles near the vehicle are revealed on the minimap

Rank 1 : range 20m - Cost 100
Rank 2 : range 30m - Cost 200
Rank 3 : range 40m - Cost 400
Rank 4 : range 50m - Cost 500


Fire Supresion System
Nanite repair a critically damaged vehicle (no effect if not critically damaged)

Rank 1 : activated once every 40sec - Cost 30
Rank 2 : activated once every 35sec - Cost 50
Rank 3 : activated once every 30sec - Cost 100
Rank 4 : activated once every 25sec - Cost 200



Nanite Auto Repair System
Nanite repair damage over time as long as the vehicle not taken damage

Rank 1 : +2% every 5sec (damage disables for 14sec) - Cost 30
Rank 2 : +2.33% every 5sec (damage disables for 13sec) - Cost 50
Rank 3 : +2.67% every 5sec (damage disables for 12sec) - Cost 100
Rank 4 : +3% every 5sec (damage disables for 11sec) - Cost 200
Rank 5 : +3.33% every 5sec (damage disables for 10sec) - Cost 500


Vehicle Stealth
Increases the time for seeking weapons to establish a lock

Rank 1 : +0.25sec to lock-on - Cost 30
Rank 2 : +0.5sec to lock-on - Cost 100
Rank 3 : +0.75sec to lock-on - Cost 200
Rank 4 : +1sec to lock-on - Cost 1000


Reinforced Front Armor
Damage from impact striking the front are reduced by 10%

Rank 1 :  - Cost 150


Reinforced Top Armor
Damage from impact striking the top are reduced by 10%

Rank 1 :  - Cost 200


Reinforced Side Armor
Damage from impact striking the sides reduce by 15%

Rank 1 :  - Cost 200


Mine Guard
Damage from impact striking the chassis below the vehicle will be reduced

Rank 1 : -33% damage - Cost 30
Rank 2 : -40% damage - Cost 50
Rank 3 : -55% damage - Cost 100
Rank 4 : -60% damage - Cost 150



Rival Combat Chassis
Improves lightning ability : rotation speed, brake power, reverse speed

Rank 1 : improve ability - Cost 100
Rank 2 : more effective - Cost 200
Rank 3 : more effective - Cost 400


Racer High Speed Chassis
Improves the top speed and acceleration

Rank 1 : improve speed  - Cost 100
Rank 2 : more effective - Cost 200
Rank 3 : more effective - Cost 400

MAX - Certifications




MAX Acquire Timer Reduction
Reduces the timer for acquiring MAX armor

Rank 1 : -30sec - Cost 1
Rank 2 : -60sec - Cost 10
Rank 3 : -90sec - Cost 30
Rank 4 : -120sec - Cost 50
Rank 5 : -150sec - Cost 100
Rank 6 : -180sec - Cost 150
Rank 7 : -210sec - Cost 200
Rank 8 : -240sec - Cost 400
Rank 9 : -270sec - Cost 500
Rank 10 : -300sec - Cost 1000



Ammo Storage Canister
Allows the MAX to carry additional ammunition for both weapons

Rank 1 : +1 magazine - Cost 100
Rank 2 : +2 magazine - Cost 150
Rank 3 : +3 magazine - Cost 200
Rank 4 : +4 magazine - Cost 500
Rank 5 : +5 magazine - Cost 1000


Charge
Whan activated this provided a temporary burst of speed

Rank 1 :  - Cost 0
Rank 2 : decreases the charge reuse time to 42sec - Cost 50
Rank 3 : decreases the charge reuse time to 39sec - Cost 200
Rank 4 : decreases the charge reuse time to 36sec - Cost 400
Rank 5 : decreases the charge reuse time to 33sec - Cost 500



MAX Flak Armor
Reduces the amount of damage taken from explosions

Rank 1 : -5% received - Cost 50
Rank 2 : -10% received - Cost 100
Rank 3 : -15% received - Cost 150
Rank 4 : -20% received - Cost 200
Rank 5 : -25% received - Cost 400


Kinetic Armor
Provides damage resistance against many anti-infantery weapons

Rank 1 : -1% received - Cost 150
Rank 2 : -2% received - Cost 200
Rank 3 : -3% received - Cost 400
Rank 4 : -4% received - Cost 500
Rank 5 : -5% received - Cost 1000


Nano-Armor Accelerator
Auto-repair armor over time, damage disables repair for 15sec

Rank 1 : repair 0.4% every sec - Cost 150
Rank 2 : repair 0.5% every sec - Cost 200
Rank 3 : repair 0.7% every sec - Cost 400
Rank 4 : repair 0.8% every sec - Cost 500
Rank 5 : repair 1% every sec - Cost 1000


Liberator - Weapons

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SECONDARY               TERTIARY



Galaxy - Weapons

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