mardi 18 décembre 2012

Combat Medic - Weapons














Combat Medic - Certifications




Medical Kit
Grants access to a consumable medical kit that can be used to instaly restore the user's health

Rank 1 : 1 kit  - Cost 50
Rank 2 : 2 kits - Cost 100
Rank 3 : 3 kits - Cost 150
Rank 4 : 4 kits - Cost 500


Restoration Kit
Grants access to a consumable medical kit that can be used to regenerate the user's health over 6sec

Rank 1 : 1 kit  - Cost 30
Rank 2 : 2 kits - Cost 100
Rank 3 : 3 kits - Cost 200
Rank 4 : 4 kits - Cost 500



Triage
Allows medic to passively heal others that share a vehicle with them

Rank 1 : heal - Cost 100
Rank 2 : health +0.8% per sec - Cost 150
Rank 3 : health +1.4% per sec - Cost 200
Rank 4 : health +2% per sec - Cost 400
Rank 5 : health +2.8% per sec - Cost 500



Medical Applicator
Repair and revive infantry soldiers

Rank 1 : heal and revive - Cost 0
Rank 2 : +10% healing speed, revive infantry at 30%, MAX units at 7.5%, +0.5m range - Cost 10
Rank 3 : +20% healing speed, revive infantry at 40%, MAX units at 10%, +1m range - Cost 30
Rank 4 : +30% healing speed, revive infantry at 50%, MAX units at 12.5%, +1.5m range - Cost 50
Rank 5 : +40% HS, revive speed 45%, RI at 75%, MAX units at 15%, +2m range - Cost 100
Rank 6 : +50% HS, revive speed 65%, RI at 100%, MAX units at 20%, +4m range - Cost 500



Nano-Regen Device
Regenerates health in a radius around the medic

Rank 1 : heal  - Cost 0
Rank 2 : reduces the nano-regen device cooldown - Cost 1
Rank 3 : reduces the nano-regen device cooldown - Cost 10
Rank 4 : reduces the nano-regen device cooldown - Cost 30
Rank 5 : reduces the nano-regen device cooldown - Cost 50
Rank 6 : reduces the nano-regen device cooldown - Cost 200



Advanced Shield Capacitor
Reduce the recharge delay for damaged personal shield

Rank 1 : reduced by 0.5sec - Cost 1
Rank 2 : reduced by 1sec - Cost 10
Rank 3 : reduced by 1.5sec - Cost 30
Rank 4 : reduced by 2sec - Cost 100
Rank 5 : reduced by 2.5sec - Cost 200


Ammunition Belt
Additional magazines for primary and sidearm weapons

Rank 1 : 1 additional mag prmary and sidearm - Cost 150
Rank 2 : 2 additional mag prmary and sidearm - Cost 200
Rank 3 : 3 additional mag prmary and sidearm - Cost 400
Rank 4 : 4 additional mag prmary and sidearm - Cost 500


Flak Armor
Reduces the amount of damage taken from explosions

Rank 1 : -15% received - Cost 1
Rank 2 : -22% received - Cost 10
Rank 3 : -30% received - Cost 50
Rank 4 : -39% received - Cost 150
Rank 5 : -50% received - Cost 1000


Grenade Bandolier
Allow additional grenade of any type

Rank 1 : +1grenade - Cost 100
Rank 2 : +2grenades - Cost 500


Nanoweave Armor
Absorbing more damage

Rank 1 : increases users healh by 10% - Cost 1
Rank 2 : increases users healh by 12.5% - Cost 10 
Rank 3 : increases users healh by 15% - Cost 50
Rank 4 : increases users healh by 20% - Cost 150
Rank 5 : increases users healh by 25% - Cost 1000



Nanite Healing Grenade
Heal nearby friendly soldiers upon detonation

Rank 1 : Heal - Cost 200


Nanite Revive Grenade
Revive nearby friendly soldiers upon detonation

Rank 1 : revive - Cost 400



C4
Capable of indredible damage to infantry and vehicle alike

Rank 1 : allow c4 - Cost 200
Rank 2 : increases total c4 capacity - Cost 500

dimanche 16 décembre 2012

Flash - Certifications




Flash Acquire Timer Reduction
Reduces the timer for acquiring flash

Rank 1 : -30sec - Cost 1
Rank 2 : -60sec - Cost 10
Rank 3 : -90sec - Cost 30
Rank 4 : -120sec - Cost 50
Rank 5 : -150sec - Cost 100
Rank 6 : -180sec - Cost 150
Rank 7 : -210sec - Cost 200
Rank 8 : -240sec - Cost 400
Rank 9 : -270sec - Cost 500
Rank 10 : -300sec - Cost 1000



IR Smoke
Create a smoke sreeen around the vehicle that make prevents lock-on for 6sec

Rank 1 : reusetime 30sec - Cost 50
Rank 2 : reusetime 25sec - Cost 100
Rank 3 : reusetime 20sec - Cost 200
Rank 4 : reusetime 15sec - Cost 500


Scout Radar
Hostiles near the vehicle are revealed on the minimap

Rank 1 : range 25m - Cost 50
Rank 2 : range 50m - Cost 100
Rank 3 : range 75m - Cost 200
Rank 4 : range 100m - Cost 500


NFI-2000 Turbo
Burns fuel to increase the vehicle's speed

Rank 1 : increases speed - Cost 150
Rank 2 : fuel regeneration 12% faster - Cost 200
Rank 3 : fuel regeneration 25% faster - Cost 400
Rank 4 : fuel regeneration 37% faster - Cost 500


Fire Supresion System
Nanite repair a critically damaged vehicle (no effect if not critically damaged)

Rank 1 : activated once every 40sec - Cost 30
Rank 2 : activated once every 35sec - Cost 50
Rank 3 : activated once every 30sec - Cost 100
Rank 4 : activated once every 25sec - Cost 200



Nanite Auto Repair System
Nanite repair damage over time as long as the vehicle not taken damage

Rank 1 : +0.83% every 5sec (damage disables for 14sec) - Cost 30
Rank 2 : +1.17% every 5sec (damage disables for 13sec) - Cost 50
Rank 3 : +1.5% every 5sec (damage disables for 12sec) - Cost 100
Rank 4 : +1.83% every 5sec (damage disables for 11sec) - Cost 200
Rank 5 : +2.17% every 5sec (damage disables for 10sec) - Cost 500


Vehicle Stealth
Increases the time for seeking weapons to establish a lock

Rank 1 : +0.25sec to lock-on - Cost 30
Rank 2 : +0.5sec to lock-on - Cost 50
Rank 3 : +0.75sec to lock-on - Cost 100
Rank 4 : +1sec to lock-on - Cost 150
Rank 5 : +1.25sec to lock-on - Cost 200
Rank 6 : +1.5sec to lock-on - Cost 400
Rank 7 : +1.75sec to lock-on - Cost 500
Rank 8 : +2sec to lock-on - Cost 1000


Mine Guard
Damage from impact striking the chassis below the vehicle will be reduced

Rank 1 : -37% damage - Cost 30
Rank 2 : -50% damage - Cost 50
Rank 3 : -62% damage - Cost 100
Rank 4 : -75% damage - Cost 150



Screapper Combat Chassis
Improves lightning ability : traction, rotation speed, brake power, reverse speed

Rank 1 : improve ability - Cost 100
Rank 2 : more effective - Cost 200
Rank 3 : more effective - Cost 400


Racer High Speed Chassis
Improves the top speed and acceleration

Rank 1 : improve speed  - Cost 100
Rank 2 : more effective - Cost 200
Rank 3 : more effective - Cost 400


Surger Power Chassis
Improves hill climbing

Rank 1 : improve climbing  - Cost 100
Rank 2 : more effective - Cost 200
Rank 3 : more effective - Cost 400

Galaxy - Certifications




Galaxy Acquire Timer Reduction
Reduces the timer for acquiring galaxy

Rank 1 : timer down to 18.5min - Cost 1
Rank 2 : timer down to 17min - Cost 10
Rank 3 : timer down to 15.5min - Cost 30
Rank 4 : timer down to 14min - Cost 50
Rank 5 : timer down to 12.5min - Cost 100
Rank 6 : timer down to 11min - Cost 150
Rank 7 : timer down to 9.5min - Cost 200
Rank 8 : timer down to 8min - Cost 400
Rank 9 : timer down to 6.5min - Cost 500
Rank 10 : timer down to 5min - Cost 1000



Decoy Flares
Activate to disrupte locks-on and prevent new lock for 5 sec

Rank 1 : reuse 40sec - Cost 100
Rank 2 : reuse 35sec - Cost 200
Rank 3 : reuse 30sec - Cost 500
Rank 4 : reuse 25sec - Cost 1000


Fire Supresion System
Nanite repair a critically damaged vehicle (no effect if not critically damaged)

Rank 1 : activated once every 40sec - Cost 30
Rank 2 : activated once every 35sec - Cost 50
Rank 3 : activated once every 30sec - Cost 100
Rank 4 : activated once every 25sec - Cost 200



Nanite Auto Repair System
Nanite repair damage over time as long as the vehicle not taken damage

Rank 1 : +1.14% every 5sec (damage disables for 14sec) - Cost 50
Rank 2 : +1.29% every 5sec (damage disables for 13sec) - Cost 100
Rank 3 : +1.43% every 5sec (damage disables for 12sec) - Cost 150
Rank 4 : +1.57% every 5sec (damage disables for 11sec) - Cost 200
Rank 5 : +1.71% every 5sec (damage disables for 10sec) - Cost 500


Vehicle Stealth
Increases the time for seeking weapons to establish a lock

Rank 1 : +0.25sec to lock-on - Cost 30
Rank 2 : +0.5sec to lock-on - Cost 100
Rank 3 : +0.75sec to lock-on - Cost 200
Rank 4 : +1sec to lock-on - Cost 1000


Composite Armor
Reduces damage taken from flak

Rank 1 : -4% damage - Cost 30
Rank 2 : -6% damage - Cost 50
Rank 3 : -8% damage - Cost 150
Rank 4 : -10% damage - Cost 400



Precision Drops Airframe
Improves galaxy ability : turn rate, roll rate and airbrake power

Rank 1 : improve ability - Cost 100
Rank 2 : more effective - Cost 200
Rank 3 : more effective - Cost 400


High G-Airframe
Improved vertical thrust, pitch manueverability and agility

 Rank 1 : improved manuevers - Cost 100
Rank 2 : more effective - Cost 200
Rank 3 : more effective - Cost 400


Racer High-Speed Airframe
Improved speed and acceleration

Rank 1 : improved speed - Cost 100
Rank 2 : more effective - Cost 200
Rank 3 : more effective - Cost 400

Reaver - Certifications




Reaver Acquire Timer Reduction
Reduces the timer for acquiring reaver

Rank 1 : -60sec - Cost 1
Rank 2 : -120sec - Cost 10
Rank 3 : -180sec - Cost 30
Rank 4 : -240sec - Cost 50
Rank 5 : -300sec - Cost 100
Rank 6 : -360sec - Cost 150
Rank 7 : -420sec - Cost 200
Rank 8 : -480sec - Cost 400
Rank 9 : -540sec - Cost 500
Rank 10 : -600sec - Cost 1000



Scout Radar
Hostiles near the vehicle are revealed on the minimap

Rank 1 : range 50m - Cost 50
Rank 2 : range 100m - Cost 100
Rank 3 : range 150m - Cost 200
Rank 4 : range 200m - Cost 500


Decoy Flares
Activate to disrupte locks-on and prevent new lock for 5 sec

Rank 1 : reuse 40sec - Cost 100
Rank 2 : reuse 35sec - Cost 200
Rank 3 : reuse 30sec - Cost 500
Rank 4 : reuse 25sec - Cost  1000


Ejection System
When exiting vehicle, all occupants will not take fall damage

Rank 1 : - Cost 500


Fire Supresion System
Nanite repair a critically damaged vehicle (no effect if not critically damaged)

Rank 1 : activated once every 40sec - Cost 30
Rank 2 : activated once every 35sec - Cost 50
Rank 3 : activated once every 30sec - Cost 100
Rank 4 : activated once every 25sec - Cost 200



Composite Armor
Reduces damage taken from flak and infantry small arms

Rank 1 : flak -15, small arms -2% damage - Cost 100
Rank 2 : flak -20%, small arms -4% damage - Cost 200
Rank 3 : flak -25%, small arms -6% damage - Cost 500
Rank 4 : flak -30%, small arms -8% damage - Cost 400


Vehicle Stealth
Increases the time for seeking weapons to establish a lock

Rank 1 : +0.25sec to lock-on - Cost 30
Rank 2 : +0.5sec to lock-on - Cost 100
Rank 3 : +0.75sec to lock-on - Cost 200
Rank 4 : +1sec to lock-on - Cost 1000


Nanite Auto Repair System
Nanite repair damage over time as long as the vehicle not taken damage

Rank 1 : +2.4% every 5sec (damage disables for 14sec) - Cost 50
Rank 2 : +2.8% every 5sec (damage disables for 13sec) - Cost 100
Rank 3 : +3.2% every 5sec (damage disables for 12sec) - Cost 150
Rank 4 : +3.6% every 5sec (damage disables for 11sec) - Cost 200
Rank 5 : +4% every 5sec (damage disables for 10sec) - Cost 500



Dogfighting Airframe
More precise manuevers by improving its turn power, roll power and agility

Rank 1 : improved agility - Cost 100
Rank 2 : more effective - Cost 200
Rank 3 : more effective - Cost 400


Hover Stability Airframe
Improved hover strengtht and power of vertical thrusters

 Rank 1 : improved power - Cost 100
Rank 2 : more effective - Cost 200
Rank 3 : more effective - Cost 400


Racer High-Speed Airframe
Improved speed (cruising and afterburner)

Rank 1 : improved speed - Cost 100
Rank 2 : more effective - Cost 200
Rank 3 : more effective - Cost 400

Liberator - Certifications




Liberator Acquire Timer Reduction
Reduces the timer for acquiring liberator

Rank 1 : -90sec - Cost 1
Rank 2 : -180sec - Cost 10
Rank 3 : -270sec - Cost 30
Rank 4 : -360sec - Cost 50
Rank 5 : -450sec - Cost 100
Rank 6 : -540sec - Cost 150
Rank 7 : -630sec - Cost 200
Rank 8 : -720sec - Cost 400
Rank 9 : -810sec - Cost 500
Rank 10 : -900sec - Cost 1000



Decoy Flares
Activate to disrupte locks-on and prevent new lock for 5 sec

Rank 1 : reuse 40sec - Cost 100
Rank 2 : reuse 35sec - Cost 200
Rank 3 : reuse 30sec - Cost 500
Rank 4 : reuse 25sec - Cost 1000


Ejection System
When exiting vehicle, all occupants will not take fall damage

Rank 1 : - Cost 500


LF-100 Afterburner
Allows the liberator to burn fuel to gain a speed burst

Rank 1 : speed burst - Cost 250
Rank 2 : fuel regeneration  increased bt 12.5% - Cost 375
Rank 3 : fuel regeneration  increased bt 25% - Cost 550
Rank 4 : fuel regeneration  increased bt 37.5% - Cost 750
Rank 5 : fuel regeneration  increased bt 50% - Cost 1000


Fire Supresion System
Nanite repair a critically damaged vehicle (no effect if not critically damaged)

Rank 1 : activated once every 40sec - Cost 30
Rank 2 : activated once every 35sec - Cost 50
Rank 3 : activated once every 30sec - Cost 100
Rank 4 : activated once every 25sec - Cost 200



Nanite Auto Repair System
Nanite repair damage over time as long as the vehicle not taken damage

Rank 1 : +1.89% every 5sec (damage disables for 14sec) - Cost 50
Rank 2 : +2.11% every 5sec (damage disables for 13sec) - Cost 100
Rank 3 : +2.33% every 5sec (damage disables for 12sec) - Cost 150
Rank 4 : +2.56% every 5sec (damage disables for 11sec) - Cost 200
Rank 5 : +2.78% every 5sec (damage disables for 10sec) - Cost 500


Vehicle Stealth
Increases the time for seeking weapons to establish a lock

Rank 1 : +0.25sec to lock-on - Cost 30
Rank 2 : +0.5sec to lock-on - Cost 100
Rank 3 : +0.75sec to lock-on - Cost 200
Rank 4 : +1sec to lock-on - Cost 1000


Composite Armor
Reduces damage taken from flak

Rank 1 : -4% damage - Cost 30
Rank 2 : -6% damage - Cost 50
Rank 3 : -8% damage - Cost 150
Rank 4 : -10% damage - Cost 400



Precision Bomber Airframe
More precise manuevers by improving its turn rate, roll rate and airbrake power

Rank 1 : improved manuevers - Cost 100
Rank 2 : more effective - Cost 200
Rank 3 : more effective - Cost 400


High G-Airframe
Improved vertical thrust, pitch manueverability and agility

 Rank 1 : improved manuevers - Cost 100
Rank 2 : more effective - Cost 200
Rank 3 : more effective - Cost 400


Racer High-Speed Airframe
Improved speed (cruising and afterburner)

Rank 1 : improved speed - Cost 100
Rank 2 : more effective - Cost 200
Rank 3 : more effective - Cost 400

samedi 15 décembre 2012

Sunderer - Certifications




Sunderer Acquire Timer Reduction
Reduces the timer for acquiring sunderer

Rank 1 : -90sec - Cost 1
Rank 2 : -180sec - Cost 10
Rank 3 : -270sec - Cost 30
Rank 4 : -360sec - Cost 50
Rank 5 : -450sec - Cost 100
Rank 6 : -540sec - Cost 150
Rank 7 : -630sec - Cost 200
Rank 8 : -720sec - Cost 400
Rank 9 : -810sec - Cost 500
Rank 10 : -900sec - Cost 1000



Gate Shield Diffuser
When activated, allows sundered to slip through enemy gate shields

Rank 1 : GSD duration 8sec - Cost 100
Rank 2 : GSD duration 10sec - Cost 200
Rank 3 : GSD duration 12sec - Cost 400
Rank 4 : GSD duration 14sec - Cost 500


Smoke Screen
Create a smoke sreeen around the vehicle that make prevents lock-on for several sec. Reuse every 60sec

Rank 1 : lock-on disrupt to 8sec - Cost 10
Rank 2 : lock-on disrupt to 9sec - Cost 30
Rank 3 : lock-on disrupt to 10sec - Cost 50
Rank 4 : lock-on disrupt to 12sec - Cost 200


Proximity Radar
Hostiles near the vehicle are revealed on the minimap

Rank 1 : range 20m - Cost 100
Rank 2 : range 30m - Cost 200
Rank 3 : range 40m - Cost 400
Rank 4 : range 50m - Cost 500


Fire Supresion System
Nanite repair a critically damaged vehicle (no effect if not critically damaged)

Rank 1 : activated once every 40sec - Cost 30
Rank 2 : activated once every 35sec - Cost 50
Rank 3 : activated once every 30sec - Cost 100
Rank 4 : activated once every 25sec - Cost 200


Sunderer Advanced Mobile Station
Enable the sunderer deploy into an S-AMS. The AMS acts a respawn point for friendly soldiers

Rank 1 : Enable AMS - Cost : 50



Blockade Armor
Increase the armor value of the top, side, top and rear quadrants

Rank 1 : reduces damage front/side/top by 3%, rear by 10% - Cost 50
Rank 2 : reduces damage front/side/top by 6%, rear by 15% - Cost 100
Rank 3 : reduces damage front/side/top by 9%, rear by 20% - Cost 200
Rank 4 : reduces damage front/side/top by 12%, rear by 25% - Cost 1000


Proximity Repair System
Repair over time ally vehicles near the sunderer

Rank 1 : Repair over time ally vehicles near the sunderer - Cost 100
Rank 2 :  increases power by 100% - Cost 150
Rank 3 : increases power by 200% - Cost 200
Rank 4 : increases power by 300% - Cost 400
Rank 5 : increases power by 400% - Cost 500
Rank 6 : increases power by 500% - Cost 1000


Vehicle Ammo Dispenser
Supply ammo to nearby ally vehicles

Rank 1 : dispenses ammo within 20m - Cost 50
Rank 2 :  dispenses ammo within 23m - Cost 100
Rank 3 : dispenses ammo within 26m - Cost 200
Rank 4 : dispenses ammo within 30m - Cost 500


Nanite Auto Repair System
Nanite repair damage over time as long as the vehicle not taken damage

Rank 1 : +1.5% every 5sec (damage disables for 14sec) - Cost 30
Rank 2 : +1.75% every 5sec (damage disables for 13sec) - Cost 50
Rank 3 : +2% every 5sec (damage disables for 12sec) - Cost 100
Rank 4 : +2.25% every 5sec (damage disables for 11sec) - Cost 200
Rank 5 : +2.5% every 5sec (damage disables for 10sec) - Cost 500


Vehicle Stealth
Increases the time for seeking weapons to establish a lock

Rank 1 : +0.25sec to lock-on - Cost 30
Rank 2 : +0.5sec to lock-on - Cost 100
Rank 3 : +0.75sec to lock-on - Cost 200
Rank 4 : +1sec to lock-on - Cost 1000


Mine Guard
Damage from impact striking the chassis below the vehicle will be reduced

Rank 1 : -25% damage - Cost 30
Rank 2 : -40% damage - Cost 50
Rank 3 : -60% damage - Cost 100
Rank 4 : -70% damage - Cost 150



Rival Combat Chassis
Improves lightning ability : rotation speed, brake power, reverse speed

Rank 1 : improve ability - Cost 100
Rank 2 : more effective - Cost 200
Rank 3 : more effective - Cost 400


Racer High Speed Chassis
Improves the top speed and acceleration

Rank 1 : improve speed  - Cost 100
Rank 2 : more effective - Cost 200
Rank 3 : more effective - Cost 400