Medical Kit
Grants access to a consumable medical kit that can be used to instaly restore the user's health
Rank 1 : 1 kit - Cost 50
Rank 2 : 2 kits - Cost 100
Rank 3 : 3 kits - Cost 150
Rank 4 : 4 kits - Cost 500
Restoration Kit
Grants access to a consumable medical kit that can be used to regenerate the user's health over 6sec
Rank 1 : 1 kit - Cost 30
Rank 2 : 2 kits - Cost 100
Rank 3 : 3 kits - Cost 200
Rank 4 : 4 kits - Cost 500
Triage
Allows medic to passively heal others that share a vehicle with them
Rank 1 : heal - Cost 100
Rank 2 : health +0.8% per sec - Cost 150
Rank 3 : health +1.4% per sec - Cost 200
Rank 4 : health +2% per sec - Cost 400
Rank 5 : health +2.8% per sec - Cost 500
Medical Applicator
Repair and revive infantry soldiers
Rank 1 : heal and revive - Cost 0
Rank 2 : +10% healing speed, revive infantry at 30%, MAX units at 7.5%, +0.5m range - Cost 10
Rank 3 : +20% healing speed, revive infantry at 40%, MAX units at 10%, +1m range - Cost 30
Rank 4 : +30% healing speed, revive infantry at 50%, MAX units at 12.5%, +1.5m range - Cost 50
Rank 5 : +40% HS, revive speed 45%, RI at 75%, MAX units at 15%, +2m range - Cost 100
Rank 6 : +50% HS, revive speed 65%, RI at 100%, MAX units at 20%, +4m range - Cost 500
Nano-Regen Device
Regenerates health in a radius around the medic
Rank 1 : heal - Cost 0
Rank 2 : reduces the nano-regen device cooldown - Cost 1
Rank 3 : reduces the nano-regen device cooldown - Cost 10
Rank 4 : reduces the nano-regen device cooldown - Cost 30
Rank 5 : reduces the nano-regen device cooldown - Cost 50
Rank 6 : reduces the nano-regen device cooldown - Cost 200
Advanced Shield Capacitor
Reduce the recharge delay for damaged personal shield
Rank 1 : reduced by 0.5sec - Cost 1
Rank 2 : reduced by 1sec - Cost 10
Rank 3 : reduced by 1.5sec - Cost 30
Rank 4 : reduced by 2sec - Cost 100
Rank 5 : reduced by 2.5sec - Cost 200
Ammunition Belt
Additional magazines for primary and sidearm weapons
Rank 1 : 1 additional mag prmary and sidearm - Cost 150
Rank 2 : 2 additional mag prmary and sidearm - Cost 200
Rank 3 : 3 additional mag prmary and sidearm - Cost 400
Rank 4 : 4 additional mag prmary and sidearm - Cost 500
Flak Armor
Reduces the amount of damage taken from explosions
Rank 1 : -15% received - Cost 1
Rank 2 : -22% received - Cost 10
Rank 3 : -30% received - Cost 50
Rank 4 : -39% received - Cost 150
Rank 5 : -50% received - Cost 1000
Grenade Bandolier
Allow additional grenade of any type
Rank 1 : +1grenade - Cost 100
Rank 2 : +2grenades - Cost 500
Nanoweave Armor
Absorbing more damage
Rank 1 : increases users healh by 10% - Cost 1
Rank 2 : increases users healh by 12.5% - Cost 10
Rank 3 : increases users healh by 15% - Cost 50
Rank 4 : increases users healh by 20% - Cost 150
Rank 5 : increases users healh by 25% - Cost 1000
Nanite Healing Grenade
Heal nearby friendly soldiers upon detonation
Rank 1 : Heal - Cost 200
Nanite Revive Grenade
Revive nearby friendly soldiers upon detonation
Rank 1 : revive - Cost 400
C4
Capable of indredible damage to infantry and vehicle alike
Rank 1 : allow c4 - Cost 200
Rank 2 : increases total c4 capacity - Cost 500
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