mardi 18 décembre 2012

Combat Medic - Certifications




Medical Kit
Grants access to a consumable medical kit that can be used to instaly restore the user's health

Rank 1 : 1 kit  - Cost 50
Rank 2 : 2 kits - Cost 100
Rank 3 : 3 kits - Cost 150
Rank 4 : 4 kits - Cost 500


Restoration Kit
Grants access to a consumable medical kit that can be used to regenerate the user's health over 6sec

Rank 1 : 1 kit  - Cost 30
Rank 2 : 2 kits - Cost 100
Rank 3 : 3 kits - Cost 200
Rank 4 : 4 kits - Cost 500



Triage
Allows medic to passively heal others that share a vehicle with them

Rank 1 : heal - Cost 100
Rank 2 : health +0.8% per sec - Cost 150
Rank 3 : health +1.4% per sec - Cost 200
Rank 4 : health +2% per sec - Cost 400
Rank 5 : health +2.8% per sec - Cost 500



Medical Applicator
Repair and revive infantry soldiers

Rank 1 : heal and revive - Cost 0
Rank 2 : +10% healing speed, revive infantry at 30%, MAX units at 7.5%, +0.5m range - Cost 10
Rank 3 : +20% healing speed, revive infantry at 40%, MAX units at 10%, +1m range - Cost 30
Rank 4 : +30% healing speed, revive infantry at 50%, MAX units at 12.5%, +1.5m range - Cost 50
Rank 5 : +40% HS, revive speed 45%, RI at 75%, MAX units at 15%, +2m range - Cost 100
Rank 6 : +50% HS, revive speed 65%, RI at 100%, MAX units at 20%, +4m range - Cost 500



Nano-Regen Device
Regenerates health in a radius around the medic

Rank 1 : heal  - Cost 0
Rank 2 : reduces the nano-regen device cooldown - Cost 1
Rank 3 : reduces the nano-regen device cooldown - Cost 10
Rank 4 : reduces the nano-regen device cooldown - Cost 30
Rank 5 : reduces the nano-regen device cooldown - Cost 50
Rank 6 : reduces the nano-regen device cooldown - Cost 200



Advanced Shield Capacitor
Reduce the recharge delay for damaged personal shield

Rank 1 : reduced by 0.5sec - Cost 1
Rank 2 : reduced by 1sec - Cost 10
Rank 3 : reduced by 1.5sec - Cost 30
Rank 4 : reduced by 2sec - Cost 100
Rank 5 : reduced by 2.5sec - Cost 200


Ammunition Belt
Additional magazines for primary and sidearm weapons

Rank 1 : 1 additional mag prmary and sidearm - Cost 150
Rank 2 : 2 additional mag prmary and sidearm - Cost 200
Rank 3 : 3 additional mag prmary and sidearm - Cost 400
Rank 4 : 4 additional mag prmary and sidearm - Cost 500


Flak Armor
Reduces the amount of damage taken from explosions

Rank 1 : -15% received - Cost 1
Rank 2 : -22% received - Cost 10
Rank 3 : -30% received - Cost 50
Rank 4 : -39% received - Cost 150
Rank 5 : -50% received - Cost 1000


Grenade Bandolier
Allow additional grenade of any type

Rank 1 : +1grenade - Cost 100
Rank 2 : +2grenades - Cost 500


Nanoweave Armor
Absorbing more damage

Rank 1 : increases users healh by 10% - Cost 1
Rank 2 : increases users healh by 12.5% - Cost 10 
Rank 3 : increases users healh by 15% - Cost 50
Rank 4 : increases users healh by 20% - Cost 150
Rank 5 : increases users healh by 25% - Cost 1000



Nanite Healing Grenade
Heal nearby friendly soldiers upon detonation

Rank 1 : Heal - Cost 200


Nanite Revive Grenade
Revive nearby friendly soldiers upon detonation

Rank 1 : revive - Cost 400



C4
Capable of indredible damage to infantry and vehicle alike

Rank 1 : allow c4 - Cost 200
Rank 2 : increases total c4 capacity - Cost 500

Aucun commentaire:

Enregistrer un commentaire