Medical Kit
Grants access to a consumable medical kit that can be used to instaly restore the user's health
Rank 1 : 1 kit - Cost 50
Rank 2 : 2 kits - Cost 100
Rank 3 : 3 kits - Cost 150
Rank 4 : 4 kits - Cost 500
Restoration Kit
Grants access to a consumable medical kit that can be used to regenerate the user's health over 6sec
Rank 1 : 1 kit - Cost 30
Rank 2 : 2 kits - Cost 100
Rank 3 : 3 kits - Cost 200
Rank 4 : 4 kits - Cost 500
Nano-Armor Kit
The Nano-Armor kit quickly repairs friendly vehicles, MAX and equipment
Rank 1 : Increases repair speed - Cost 0
Rank 2 : Increases repair speed - Cost 10
Rank 3 : Increases repair speed - Cost 30
Rank 4 : Increases repair speed - Cost 50
Rank 5 : Increases repair speed - Cost 150
Rank 6 : Increases repair speed - Cost 500
Ammunition Package
Ammunition packages can be deployed to resupply any friendly soldiers nearby
Rank 1 : Increases the lifespan and radius : Cost 0
Rank 2 : Increases the lifespan (2min) : Cost 60
Rank 3 : Increases the lifespan (3min) and radius (4m) - Cost 100
Rank 4 : Increases the lifespan (4min) and radius (5m) - Cost 150
Rank 5 : Increases the lifespan (5min) and radius (6m) - Cost 200
Rank 6 : Increases the lifespan (6min) and radius (7m) - Cost 300
Mana Turret
Rank 1 : Increases overheat threshold (8.5sec) - Cost 50
Rank 2 : Increases overheat threshold (9sec) - Cost 100
Rank 3 : Increases overheat threshold (9.5sec) - Cost 150
Rank 4 : Increases overheat threshold (10sec) - Cost 200
Rank 5 : Increases overheat threshold (10.5sec) - Cost 500
Advanced Shield Capacitor
Reduce the recharge delay for damaged personal shield
Rank 1 : reduced by 0.5sec - Cost 1
Rank 2 : reduced by 1sec - Cost 10
Rank 3 : reduced by 1.5sec - Cost 30
Rank 4 : reduced by 2sec - Cost 100
Rank 5 : reduced by 2.5sec - Cost 500
Ammunition Belt
Additional magazines for primary and sidearm weapons
Rank 1 : 1 additional mag prmary and sidearm - Cost 150
Rank 2 : 2 additional mag prmary and sidearm - Cost 200
Rank 3 : 3 additional mag prmary and sidearm - Cost 400
Rank 4 : 4 additional mag prmary and sidearm - Cost 500
Flak Armor
Reduces the amount of damage taken from explosions
Rank 1 : -15% received - Cost 1
Rank 2 : -22% received - Cost 10
Rank 3 : -30% received - Cost 50
Rank 4 : -39% received - Cost 150
Rank 5 : -50% received - Cost 1000
Grenade Bandolier
Allow additional grenade of any type
Rank 1 : +1grenade - Cost 100
Rank 2 : +2grenades - Cost 500
Nanoweave Armor
Absorbing more damage
Rank 1 : increases users healh by 10% - Cost 1
Rank 2 : increases users healh by 12.5% - Cost 10
Rank 3 : increases users healh by 15% - Cost 50
Rank 4 : increases users healh by 20% - Cost 150
Rank 5 : increases users healh by 25% - Cost 1000
Utility Pouch
Used to carry additional explosive devices
Rank 1 : +1 C4 - Cost 200
Rank 2 : +1 tank mine - Cost 400
Rank 3 : +1 C4 - Cost 500
Rank 4 : +1 tank mine - Cost 1000
Rank 5 : +1 bouncing betty - Cost 1000
Sticky Grenades
Rank 1 : Attach themselves to most surfaces when thrown - Cost 100
Bouncing Betty
Allows engineer to use Bouncing betty
Rank 1 : 1 betty - Cost 100
Rank 2 : 2 betty - Cost 150
Tank Mines
Allows engineer to use tank mine
Rank 1 : 1 mine - Cost 100
Rank 2 : 2 mines - Cost 200
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