Reaver Acquire Timer Reduction
Reduces the timer for acquiring reaver
Rank 1 : -60sec - Cost 1
Rank 2 : -120sec - Cost 10
Rank 3 : -180sec - Cost 30
Rank 4 : -240sec - Cost 50
Rank 5 : -300sec - Cost 100
Rank 6 : -360sec - Cost 150
Rank 7 : -420sec - Cost 200
Rank 8 : -480sec - Cost 400
Rank 9 : -540sec - Cost 500
Rank 10 : -600sec - Cost 1000
Scout Radar
Hostiles near the vehicle are revealed on the minimap
Rank 1 : range 50m - Cost 50
Rank 2 : range 100m - Cost 100
Rank 3 : range 150m - Cost 200
Rank 4 : range 200m - Cost 500
Decoy Flares
Activate to disrupte locks-on and prevent new lock for 5 sec
Rank 1 : reuse 40sec - Cost 100
Rank 2 : reuse 35sec - Cost 200
Rank 3 : reuse 30sec - Cost 500
Rank 4 : reuse 25sec - Cost 1000
Ejection System
When exiting vehicle, all occupants will not take fall damage
Rank 1 : - Cost 500
Fire Supresion System
Nanite repair a critically damaged vehicle (no effect if not critically damaged)
Rank 1 : activated once every 40sec - Cost 30
Rank 2 : activated once every 35sec - Cost 50
Rank 3 : activated once every 30sec - Cost 100
Rank 4 : activated once every 25sec - Cost 200
Composite Armor
Reduces damage taken from flak and infantry small arms
Rank 1 : flak -15, small arms -2% damage - Cost 100
Rank 2 : flak -20%, small arms -4% damage - Cost 200
Rank 3 : flak -25%, small arms -6% damage - Cost 500
Rank 4 : flak -30%, small arms -8% damage - Cost 400
Vehicle Stealth
Increases the time for seeking weapons to establish a lock
Rank 1 : +0.25sec to lock-on - Cost 30
Rank 2 : +0.5sec to lock-on - Cost 100
Rank 3 : +0.75sec to lock-on - Cost 200
Rank 4 : +1sec to lock-on - Cost 1000
Nanite Auto Repair System
Nanite repair damage over time as long as the vehicle not taken damage
Rank 1 : +2.4% every 5sec (damage disables for 14sec) - Cost 50
Rank 2 : +2.8% every 5sec (damage disables for 13sec) - Cost 100
Rank 3 : +3.2% every 5sec (damage disables for 12sec) - Cost 150
Rank 4 : +3.6% every 5sec (damage disables for 11sec) - Cost 200
Rank 5 : +4% every 5sec (damage disables for 10sec) - Cost 500
Dogfighting Airframe
More precise manuevers by improving its turn power, roll power and agility
Rank 1 : improved agility - Cost 100
Rank 2 : more effective - Cost 200
Rank 3 : more effective - Cost 400
Hover Stability Airframe
Improved hover strengtht and power of vertical thrusters
Rank 1 : improved power - Cost 100
Rank 2 : more effective - Cost 200
Rank 3 : more effective - Cost 400
Racer High-Speed Airframe
Improved speed (cruising and afterburner)
Rank 1 : improved speed - Cost 100
Rank 2 : more effective - Cost 200
Rank 3 : more effective - Cost 400
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