Liberator Acquire Timer Reduction
Reduces the timer for acquiring liberator
Rank 1 : -90sec - Cost 1
Rank 2 : -180sec - Cost 10
Rank 3 : -270sec - Cost 30
Rank 4 : -360sec - Cost 50
Rank 5 : -450sec - Cost 100
Rank 6 : -540sec - Cost 150
Rank 7 : -630sec - Cost 200
Rank 8 : -720sec - Cost 400
Rank 9 : -810sec - Cost 500
Rank 10 : -900sec - Cost 1000
Decoy Flares
Activate to disrupte locks-on and prevent new lock for 5 sec
Rank 1 : reuse 40sec - Cost 100
Rank 2 : reuse 35sec - Cost 200
Rank 3 : reuse 30sec - Cost 500
Rank 4 : reuse 25sec - Cost 1000
Ejection System
When exiting vehicle, all occupants will not take fall damage
Rank 1 : - Cost 500
LF-100 Afterburner
Allows the liberator to burn fuel to gain a speed burst
Rank 1 : speed burst - Cost 250
Rank 2 : fuel regeneration increased bt 12.5% - Cost 375
Rank 3 : fuel regeneration increased bt 25% - Cost 550
Rank 4 : fuel regeneration increased bt 37.5% - Cost 750
Rank 5 : fuel regeneration increased bt 50% - Cost 1000
Fire Supresion System
Nanite repair a critically damaged vehicle (no effect if not critically damaged)
Rank 1 : activated once every 40sec - Cost 30
Rank 2 : activated once every 35sec - Cost 50
Rank 3 : activated once every 30sec - Cost 100
Rank 4 : activated once every 25sec - Cost 200
Nanite Auto Repair System
Nanite repair damage over time as long as the vehicle not taken damage
Rank 1 : +1.89% every 5sec (damage disables for 14sec) - Cost 50
Rank 2 : +2.11% every 5sec (damage disables for 13sec) - Cost 100
Rank 3 : +2.33% every 5sec (damage disables for 12sec) - Cost 150
Rank 4 : +2.56% every 5sec (damage disables for 11sec) - Cost 200
Rank 5 : +2.78% every 5sec (damage disables for 10sec) - Cost 500
Vehicle Stealth
Increases the time for seeking weapons to establish a lock
Rank 1 : +0.25sec to lock-on - Cost 30
Rank 2 : +0.5sec to lock-on - Cost 100
Rank 3 : +0.75sec to lock-on - Cost 200
Rank 4 : +1sec to lock-on - Cost 1000
Composite Armor
Reduces damage taken from flak
Rank 1 : -4% damage - Cost 30
Rank 2 : -6% damage - Cost 50
Rank 3 : -8% damage - Cost 150
Rank 4 : -10% damage - Cost 400
Precision Bomber Airframe
More precise manuevers by improving its turn rate, roll rate and airbrake power
Rank 1 : improved manuevers - Cost 100
Rank 2 : more effective - Cost 200
Rank 3 : more effective - Cost 400
High G-Airframe
Improved vertical thrust, pitch manueverability and agility
Rank 1 : improved manuevers - Cost 100
Rank 2 : more effective - Cost 200
Rank 3 : more effective - Cost 400
Racer High-Speed Airframe
Improved speed (cruising and afterburner)
Rank 1 : improved speed - Cost 100
Rank 2 : more effective - Cost 200
Rank 3 : more effective - Cost 400
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